Mentors will hold lectures on the technical aspects of making a game, production management, and business aspects.
We will provide lectures on various topics such as techniques on how to improve the visual aspects of the title, what a localization-friendly workflow looks like as well as negotiation points with publishers, to name a few.
Experts will train teams in game engines and game development tools.
We aim to improve the quality of the game titles and improve the efficiency of the teams.
The 5 participating teams will be supported on game development for 6 months.
The game title does not have to be completed during the program, but we will provide feedback and support on points that need improvement.
We will set up online meetings with mentors in order to solve problems developers face.
We can offer advice on game production, legal support and marketing strategies.
The goal of the program is to do a pitch in English to attract the attention from publishers and investors. The candidate is not required to be fluent in English, but will be asked to do a presentation in English at the end of the program. By doing so the candidate will be conveying the appeal of the game to all possible partners both domestically and internationally by themselves.
Through mentors, we will serve as a hub for stakeholders in the game industry.
We will also interact with the team through incubation programs in other countries.
On the final day of the program, we will hold a demo day for publishers and investors. We will ask the developers to hold a pitch in English, distribute trial versions, and negotiate. Several media companies will also be invited to increase the visibility of the participants.
We will organize joint exhibitions (online/offline) at game shows around the world. Specific events will be announced later.
We will provide teams with media exposure in various news outlets in Japan and abroad by presenting the teams and the titles that they are working on.
Even though the mentoring sessions will come to an end once the program finishes in late 2021, the alumni are strongly advised and expected to utilize and keep growing the network cultivated during the program.
Delivering “Wonder” and “Excitement” to the world in games (online/consumer), audio & visual and live entertainment.https://corp.marv.jp
LUDiMUS Inc. is a group of specialists in content industries like game, animation and comic, consulting, matching and researching for their international expansion.https://www.ludimus.co.jp
Head-High Co., Ltd. is a company that operates in development relations of tools and services for game developers. Also, Takaaki Ichijo, the CEO of the company, is an indie game developer of “Back in 1995” and “Demolition Robots K.K.”.https://head-high.com